The three players released by Team SoloMid have not yet signed with other teams.
Meanwhile, Ubisoft has laid out its plans for the Brawlhalla esports season in 2021. The publisher and developer Blue Mammoth Games will be offering a $1 million prize pool throughout the year in quarterly tournaments, with the Winter Championship, taking place from Feb. 27-March 14, set as the first event. Tentative timeframes for the rest of the season include The Spring Championship in April-May, the Summer Championship in July, the Autumn Championship in September-October, and the World Championship in November. All of these events are specified as online competitions except the World Championship, for which more details on the format will come later this year.
Elsewhere in the world of competitive gaming:
Immortals Win First VALORANT Qualifier
The first Open Qualifier of the inaugural VALORANT Champions Tour has been decided, with Immortals defeating Envy in the final round to claim the historic victory. New Immortals acquisition Rhett "Kehmicals" Lynch led all players in the finals with 78 kills. The next VCT event sees the top eight teams from the Open Qualifier move on to the first ever Closed Qualifier this weekend, those teams being ANDBOX, Envy, Gen.G, Immortals, Luminosity, NRG, Sentinels and XSET.
LCS Lock-In Tournament Tops 5M Hours Viewed
The League of Legends LCS Lock-In Tournament has logged over 5 million combined hours watched on Twitch, with a peak of over 100,000 viewers, according to the tracking site SullyGnome. Team Liquid emerged victorious on the final day to claim the $150,000 top prize, defeating Cloud9 in the finals. The series began with two quick TL victories, only for Cloud9 to return the favor before the deciding fifth match went back in Team Liquid’s favor. The LCS’s regular season begins officially on Feb. 5.
PUBG Hybrid LAN-Online Event Announced
Krafton Inc, the development team behind PLAYERUNKNOWN’S BATTLEGROUNDS, has announced the PUBG Global Invitational.S (PGI.S), a six-week competition combining online and offline competition beginning on Feb. 5. Teams from North America, Latin America and Asia will compete weekly for a share of the $3.5 million prize pool, the largest pool in PUBG history.
The event will hold live matches for the majority of teams live over LAN at Studio Paradise in Incheon, South Korea, while players from China, Japan and Chinese Taipei will compete online from their home regions due to a “critical concern” for health and safety.
Photo courtesy of Epic Games